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 Volleyball


VREN: Volleyball Rally Dataset with Expression Notation Language

Xia, Haotian, Tracy, Rhys, Zhao, Yun, Fraisse, Erwan, Wang, Yuan-Fang, Petzold, Linda

arXiv.org Artificial Intelligence

This research is intended to accomplish two goals: The first goal is to curate a large and information rich dataset that contains crucial and succinct summaries on the players' actions and positions and the back-and-forth travel patterns of the volleyball in professional and NCAA Div-I indoor volleyball games. While several prior studies have aimed to create similar datasets for other sports (e.g. badminton and soccer), creating such a dataset for indoor volleyball is not yet realized. The second goal is to introduce a volleyball descriptive language to fully describe the rally processes in the games and apply the language to our dataset. Based on the curated dataset and our descriptive sports language, we introduce three tasks for automated volleyball action and tactic analysis using our dataset: (1) Volleyball Rally Prediction, aimed at predicting the outcome of a rally and helping players and coaches improve decision-making in practice, (2) Setting Type and Hitting Type Prediction, to help coaches and players prepare more effectively for the game, and (3) Volleyball Tactics and Attacking Zone Statistics, to provide advanced volleyball statistics and help coaches understand the game and opponent's tactics better. We conducted case studies to show how experimental results can provide insights to the volleyball analysis community. Furthermore, experimental evaluation based on real-world data establishes a baseline for future studies and applications of our dataset and language. This study bridges the gap between the indoor volleyball field and computer science.


Japan's volleyball team test their spikes against robot blockers

Engadget

In a bid to give its national volleyball team an edge, Japan has enlisted the help of high-tech training robots. According to New Scientist, these bizarre-looking bots are used to mimic the opposing team's defense and are made up of three pairs of hands attached to a mobile torso. Mounted to a track, these new digital defense droids slide up and down to pre-set positions, allowing players to test out their spike shots against many different team formations. Known as the "block machine" these rapid robots can travel at speeds of up to 3.7 meters per second, easily outpacing human players. So far these training machines have been used successfully in several of training sessions for Japan's national woman's volleyball team.


Analyzing Volleyball Match Data from the 2014 World Championships Using Machine Learning Techniques

#artificialintelligence

This paper proposes a relational learning based approach for discovering strategies in volleyball matches based on optical tracking data. In contrast to most existing methods, our approach permits discovering patterns that account for both spatial (that is, partial configurations of the players on the court) and temporal (that is, the order of events and positions) aspects of the game. We analyze both the men's and women's final match from the 2014 FIVB Volleyball World Championships, and are able to identify several interesting and relevant strategies from the matches.